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My second announced project with Monolith Productions was Wonder Woman. After many years this project was unfortunately cancelled. During which I worked on new pipelines such as a Hierarchical Level of Detail system and support for additional facial animation systems. I also had an opportunity to mentor a software engineer intern.

My first project announced with Monolith Productions was Middle-earth: Shadow of War. My responsibilities mainly included upgrading the effects editor and set up a batch processing pipeline for facial animations. I have currently been with Monolith for ten years. Click here to read more.

During my free time I enjoy creating physics simulations for games. Including - but not limited to - 3D collision, orbital star systems, heat dissipation and particle fluids.
Click here to read more.

During my studies at DigiPen Institute of Technology I was able to contribute towards multiple game projects spanning many engineering disciplines. Some of these games include:
Bright Light Fight: Abstract 3D local multiplayer FPS
Colossus: 3D mechanical robot FPS with local multiplayer. 
From Where She Dreams: 2D side-scrolling point and click adventure game.

Sheepdog Simulator2D top down action adventure game with flocking mechanics.

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